Spread, Recoil, trivia tweaks

This commit is contained in:
Fesiug 2024-03-13 03:05:07 -04:00
parent 468ded2228
commit f87de3a989
Signed by: Fesiug
GPG Key ID: 374BFF45E1EEF243
2 changed files with 11 additions and 11 deletions

View File

@ -3,6 +3,4 @@ L = {}
//////////////////// MK23
L["uplp_weapon_mk23"] = "MK 23"
L["uplp_weapon_mk23_desc"] = "The \"USSOCOM MARK 23\", shortened MK 23, is a semi-automatic large frame handgun chambered in .45 ACP designed specifically to be an offensive pistol. Considered a match grade pistol, its accuracy is equal to that of the finest custom made handguns, yet exceeds the most stringent operational requirements ever demanded of a combat handgun. Endurance testing demonstrated a service life of over 30,000 rounds of +P ammunition."
L["uplp_weapon_mk23_real"] = "MK 23"
L["uplp_weapon_mk23_desc"] = "The \"USSOCOM MARK 23\", shortened MK 23, is a semi-automatic large frame handgun chambered in .45 ACP designed specifically to be an offensive pistol. Considered a match grade pistol, its accuracy is equal to that of the finest custom made handguns, yet exceeds the most stringent operational requirements ever demanded of a combat handgun. Endurance testing demonstrated a service life of over 30,000 rounds of +P ammunition."

View File

@ -15,8 +15,6 @@ SWEP.Class = ARC9:GetPhrase("uplp_class_weapon_pistol") -- In the Customization
SWEP.SubCategory = ARC9:GetPhrase("uplp_category_weapon_pistol") -- In the Spawnmenu
SWEP.Trivia = {
[ ARC9:GetPhrase( "uplp_realname" ) ] = ARC9:GetPhrase("uplp_weapon_mk23_real"),
[ ARC9:GetPhrase( "uplp_manufacturer" ) ] = ARC9:GetPhrase( "uplp_manufacturer_hk" ),
[ ARC9:GetPhrase( "uplp_caliber" ) ] = ARC9:GetPhrase( "uplp_caliber_45acp"),
[ ARC9:GetPhrase( "uplp_mechanism" ) ] = string.format( ARC9:GetPhrase("uplp_mechanism_2" ),
@ -27,11 +25,11 @@ SWEP.Trivia = {
}
SWEP.Credits = {
[ ARC9:GetPhrase( "uplp_lua" ) ] = "Moka, Fesiug",
[ ARC9:GetPhrase( "uplp_lua" ) ] = "Fesiug, Moka",
[ ARC9:GetPhrase( "uplp_assets" ) ] = "notcplkerry",
[ ARC9:GetPhrase( "uplp_animations" ) ] = "Partexedd",
[ ARC9:GetPhrase( "uplp_sounds" ) ] = "rzen1th",
[ ARC9:GetPhrase( "uplp_general" ) ] = "Darsu",
[ ARC9:GetPhrase( "uplp_general" ) ] = "Fesiug, Darsu",
}
SWEP.StandardPresets = {
@ -74,6 +72,10 @@ SWEP.ViewModelFOVBase = 75
SWEP.ActivePos = Vector(0.2, 0, -0.1)
SWEP.ActiveAng = Angle(0, 0, -2)
-- Looks neat.
-- SWEP.ReloadPos = Vector(-1, 0, 0)
-- SWEP.ReloadAng = Angle(0, 0, -15)
SWEP.BobSettingsMove = {0.85, -0.45, 0.5, 0.9, -1.5, 1.15}
SWEP.BobSettingsSpeed = {0.9, 1, 0.92, 1, 0.92, 0.8}
@ -136,7 +138,7 @@ SWEP.VisualRecoilMultSights = 1
SWEP.VisualRecoilCenter = Vector(2, 11, 2)
SWEP.VisualRecoilUp = -7.15 -- Vertical tilt
SWEP.VisualRecoilSide = 0 -- Horizontal tilt
SWEP.VisualRecoilRoll = 100 -- Roll tilt
SWEP.VisualRecoilRoll = 130 -- Roll tilt
SWEP.VisualRecoilPunch = 4.0 -- How far back visual recoil moves the gun
SWEP.VisualRecoilDampingConst = 200
SWEP.VisualRecoilSpringMagnitude = 1.44
@ -152,10 +154,10 @@ SWEP.VisualRecoilMultHipFire = 1
-- Accuracy and Spread
SWEP.Spread = math.rad(4/60)
SWEP.SpreadAddHipFire = 0.012
SWEP.SpreadAddHipFire = 0.018
SWEP.SpreadAddRecoil = 0.01
SWEP.SpreadAddMove = 0.005
SWEP.SpreadAddRecoil = 0.02
SWEP.SpreadAddMove = 0.02
SWEP.SpreadAddMidAir = 0.05
SWEP.SpreadMultSights = 1