ARC9_uplp_fesiug/.workfiles/g36/compile/compile.qc

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$modelname "weapons/arc9/c_uplp-f_g36-7.mdl"
$bodygroup "main" {
studio "g36.smd"
}
$bodygroup "stock" {
studio "g36_c_stock.smd"
studio "g36_r_stock.smd"
blank
}
$bodygroup "carryhandle" {
studio "g36_c_carryhandle.smd"
studio "g36_c_carryhandle_noirons.smd"
studio "g36_r_optic.smd"
blank
}
$bodygroup "handguard" {
studio "g36_c_handguard.smd"
studio "g36_k_handguard.smd"
studio "g36_r_handguard.smd"
blank
}
$bodygroup "break" {
studio "g36_c_handguard_break.smd"
studio "g36_k_handguard_break.smd"
studio "g36_r_handguard_break.smd"
blank
}
$bodygroup "rails" {
studio "g36_c_handguard_rails.smd"
blank
}
$collisionmodel "g36.smd"
$surfaceprop "weapon"
$contents "solid"
$cdmaterials "models\weapons\arc9\uplp"
$cdmaterials "models\weapons\arc9\uplp-f"
$attachment "1" "barrel" 0 0 0 rotate -90 0 0
$attachment "2" "body" -0.7 -0.5 0 rotate -20 160 180
$attachment "3" "Camera" 0 0 0 rotate -90 0 0
$attachment "4" "mag" 0 0 0 rotate -90 0 0
$poseparameter "sights" 0 1 loop 0
$sequence "idle" {
"anims\idle.smd"
"anims\idle_iron.smd"
fps 30
blend "sights" 0 1
loop
fadein 0
fadeout 0.2
}
$sequence "idle_empty" {
"anims\idle_empty.smd"
"anims\idle_empty_iron.smd"
fps 30
blend "sights" 0 1
loop
fadein 0
fadeout 0.2
}
$sequence "fire" {
"anims\fire.smd"
"anims\fire_iron.smd"
fps 30
blend "sights" 0 1
fadein 0.02
fadeout 0.08
}
$sequence "ready" {
"anims\ready.smd"
fps 30
fadein 0.2
fadeout 0.2
}
$sequence "reload" {
"anims\reload.smd"
"anims\reload_iron.smd"
fps 30
blend "sights" 0 1
fadein 0.2
fadeout 0.2
}
$sequence "reload_empty" {
"anims\reload_empty.smd"
"anims\reload_empty_iron.smd"
fps 30
blend "sights" 0 1
fadein 0.2
fadeout 0.2
}
$bonemerge "ValveBiped.Bip01_Spine4"
$bonemerge "ValveBiped.Bip01_L_Clavicle"
$bonemerge "ValveBiped.Bip01_L_UpperArm"
$bonemerge "ValveBiped.Bip01_L_Forearm"
$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.Bip01_L_Finger4"
$bonemerge "ValveBiped.Bip01_L_Finger41"
$bonemerge "ValveBiped.Bip01_L_Finger42"
$bonemerge "ValveBiped.Bip01_L_Finger3"
$bonemerge "ValveBiped.Bip01_L_Finger31"
$bonemerge "ValveBiped.Bip01_L_Finger32"
$bonemerge "ValveBiped.Bip01_L_Finger2"
$bonemerge "ValveBiped.Bip01_L_Finger21"
$bonemerge "ValveBiped.Bip01_L_Finger22"
$bonemerge "ValveBiped.Bip01_L_Finger1"
$bonemerge "ValveBiped.Bip01_L_Finger11"
$bonemerge "ValveBiped.Bip01_L_Finger12"
$bonemerge "ValveBiped.Bip01_L_Finger0"
$bonemerge "ValveBiped.Bip01_L_Finger01"
$bonemerge "ValveBiped.Bip01_L_Finger02"
$bonemerge "ValveBiped.Bip01_R_Clavicle"
$bonemerge "ValveBiped.Bip01_R_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Forearm"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Bip01_R_Wrist"
$bonemerge "ValveBiped.Bip01_R_Finger4"
$bonemerge "ValveBiped.Bip01_R_Finger41"
$bonemerge "ValveBiped.Bip01_R_Finger42"
$bonemerge "ValveBiped.Bip01_R_Finger3"
$bonemerge "ValveBiped.Bip01_R_Finger31"
$bonemerge "ValveBiped.Bip01_R_Finger32"
$bonemerge "ValveBiped.Bip01_R_Finger2"
$bonemerge "ValveBiped.Bip01_R_Finger21"
$bonemerge "ValveBiped.Bip01_R_Finger22"
$bonemerge "ValveBiped.Bip01_R_Finger1"
$bonemerge "ValveBiped.Bip01_R_Finger11"
$bonemerge "ValveBiped.Bip01_R_Finger12"
$bonemerge "ValveBiped.Bip01_R_Finger0"
$bonemerge "ValveBiped.Bip01_R_Finger01"
$bonemerge "ValveBiped.Bip01_R_Finger02"