CopsNRobbers/gamemodes/copsnrobbers/gamemode/playerbs.lua

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Lua
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function GM:OnDamagedByExplosion( ply, dmginfo )
-- ply:SetDSP( 35, false )
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return true
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end
function GM:PlayerCanJoinTeam( ply, teamid )
if ( ply:Team() == teamid ) then
ply:ChatPrint( "You're already on that team" )
return false
end
return true
end
-- Write this so at the end of a round you can shittalk
local sv_alltalk = GetConVar( "sv_alltalk" )
function GM:PlayerCanHearPlayersVoice( pListener, pTalker )
local alltalk = sv_alltalk:GetInt()
if ( alltalk >= 1 ) then return true, alltalk == 2 end
return pListener:Team() == pTalker:Team(), false
end
function GM:PlayerShouldTaunt( ply, actid )
return false
end
function GM:AllowPlayerPickup( ply, object )
return false
end
function GM:PlayerDeathSound()
return true
end
function GM:PlayerDeathThink( pl )
if ( pl.NextSpawnTime && pl.NextSpawnTime > CurTime() ) then return end
pl:Spawn()
end
function GM:CreateTeams()
TEAM_SIDEA = 1
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team.SetUp( TEAM_SIDEA, "Side A", Color( 100, 100, 255 ) )
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team.SetSpawnPoint( TEAM_SIDEA, "info_player_counterterrorist" )
TEAM_SIDEB = 2
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team.SetUp( TEAM_SIDEB, "Side B", Color( 255, 100, 100 ) )
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team.SetSpawnPoint( TEAM_SIDEB, "info_player_terrorist" )
team.SetSpawnPoint( TEAM_SPECTATOR, "worldspawn" )
end
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hook.Add("PostEntityTakeDamage", "CNR_DamageSound", function( ent, dmginfo, took )
if took and ent:IsPlayer() then
ent:EmitSound( "cnr/impact/flesh-0" .. math.random(1,8) .. ".ogg", 70, 100, 1, CHAN_BODY )
local at = dmginfo:GetAttacker()
if at:IsValid() and at:IsPlayer() then
local rf = RecipientFilter()
rf:AddPlayer(at)
at:EmitSound( "cnr/impact/confirm-0" .. math.random(1,7) .. ".ogg", 0, 100, 0.5, CHAN_STATIC, nil, nil, rf )
end
end
end)
if CLIENT then
hook.Add("CalcView", "CNR_CalcView", function( ply, pos, angles, fov )
local rge = ply:GetRagdollEntity()
if rge:IsValid() then
local he = rge:GetAttachment(rge:LookupAttachment("eyes"))
local view = {
origin = he.Pos,
angles = he.Ang,
fov = fov,
drawviewer = false
}
return view
end
end)
end
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function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
-- More damage if we're shot in the head
if ( hitgroup == HITGROUP_HEAD ) then
dmginfo:ScaleDamage( 3 )
end
end
function GM:PlayerInitialSpawn( pl, transition )
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if pl:IsBot() then
pl:SetTeam( team.BestAutoJoinTeam() )
else
pl:SetTeam( TEAM_UNASSIGNED )
pl:ConCommand( "gm_showteam" )
end
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end
function GM:PlayerSpawnAsSpectator( pl )
pl:StripWeapons()
if ( pl:Team() == TEAM_UNASSIGNED ) then
pl:Spectate( OBS_MODE_FIXED )
return
end
pl:SetTeam( TEAM_SPECTATOR )
pl:Spectate( OBS_MODE_ROAMING )
end
function GM:PlayerSelectSpawn( pl, transition )
local ent = self:PlayerSelectTeamSpawn( pl:Team(), pl )
if ( IsValid( ent ) ) then return ent end
end
function GM:PlayerSelectTeamSpawn( TeamID, pl )
local gamelogic = LOGIC:GetLogic()
local SpawnPoints = team.GetSpawnPoints( LOGIC:Switcheroo( TeamID ) )
if ( !SpawnPoints || table.IsEmpty( SpawnPoints ) ) then return end
local ChosenSpawnPoint = nil
for i = 0, 6 do
ChosenSpawnPoint = table.Random( SpawnPoints )
if ( hook.Call( "IsSpawnpointSuitable", GAMEMODE, pl, ChosenSpawnPoint, i == 6 ) ) then
return ChosenSpawnPoint
end
end
return ChosenSpawnPoint
end
function GM:PlayerSpawn( p, transition )
player_manager.SetPlayerClass( p, "player_cnr" )
if ( self.TeamBased and ( p:Team() == TEAM_SPECTATOR or p:Team() == TEAM_UNASSIGNED ) ) then
self:PlayerSpawnAsSpectator( p )
return
end
p:UnSpectate()
p:SetSlowWalkSpeed( 190 )
p:SetWalkSpeed( 320 )
p:SetRunSpeed( 320 )
if ( !transition ) then
GAMEMODE:PlayerLoadout( p )
end
GAMEMODE:PlayerSetModel( p )
p:SetupHands()
end
local PT = FindMetaTable("Player")
function PT:IsCop()
return self:Team() == LOGIC:Switcheroo( TEAM_SIDEA )
end
function GM:PlayerLoadout( p )
p:StripWeapons()
if p:IsCop() then
p:Give("cnr_m4a1")
p:Give("cnr_usp")
else
p:Give("cnr_ak47")
p:Give("cnr_glock")
end
return true
end
function GM:PlayerSetModel( p )
if p:IsCop() then
p:SetModel( "models/player/combine_soldier.mdl" )
else
p:SetModel( "models/player/group03/male_07.mdl" )
end
end
hook.Add( "StartCommand", "CNR_StartCommand", function( ply, cmd )
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if ( ply:IsBot() ) then
local wpn = ply:GetActiveWeapon()
if wpn:IsValid() and wpn:Clip1() == 0 then
cmd:AddKey(IN_RELOAD)
cmd:RemoveKey(IN_ATTACK)
end
return
end
if ( !ply:Alive() ) then return end
local gamelogic = LOGIC:GetLogic()
if IsValid( gamelogic ) and gamelogic:GetState() == STATE_PREGAME then
cmd:ClearMovement()
cmd:ClearButtons()
end
end)
hook.Add( "Move", "CNR_Move", function( ply, mv )
local gamelogic = LOGIC:GetLogic()
if IsValid( gamelogic ) and gamelogic:GetState() == STATE_PREGAME then
mv:SetMaxClientSpeed( 0 )
mv:SetMaxSpeed( 0 )
end
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end)
if SERVER then
util.AddNetworkString( "CNR_Kill" )
function GM:DoPlayerDeath( ply, attacker, dmginfo )
ply:CreateRagdoll()
ply:AddDeaths( 1 )
if ( attacker:IsValid() && attacker:IsPlayer() ) then
if ( attacker == ply ) then
attacker:AddFrags( -1 )
else
attacker:AddFrags( 1 )
end
end
net.Start( "CNR_Kill" )
net.WriteEntity( ply )
net.WriteEntity( attacker )
net.WriteEntity( dmginfo:GetInflictor() )
net.Broadcast()
end
else
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hook.Add("DrawDeathNotice", "CNR_DrawDeathNotice", function()
return true
end)
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net.Receive( "CNR_Kill", function()
local victim = net.ReadEntity()
local attacker = net.ReadEntity()
local inflictor = net.ReadEntity()
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local name_victim = "???"
local name_attacker = "???"
local name_inflictor = "???"
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local color_victim = color_white
local color_attacker = color_white
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if IsValid(victim) then
name_victim = victim:Nick()
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color_victim = team.GetColor(victim:Team())
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end
if IsValid(attacker) then
name_attacker = attacker:Nick()
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color_attacker = team.GetColor(attacker:Team())
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end
if IsValid(inflictor) then
if inflictor.GetPrintName then
name_inflictor = inflictor:GetPrintName()
else
name_inflictor = inflictor:GetClass()
end
end
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if !DeathNotices then DeathNotices = {} end
table.insert( DeathNotices, {
Time = CurTime(),
VictimEnt = victim,
VictimName = name_victim,
VictimColor = color_victim,
AttackerEnt = attacker,
AttackerName = name_attacker,
AttackerColor = color_attacker,
InflictorEnt = inflictor,
InflictorName = name_inflictor
})
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end)
end