CopsNRobbers/materials/cnr/weapons/m4a1/v_m4a1_main.vmt

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2024-07-18 17:27:46 -04:00
VertexLitGeneric
{
$basetexture "cnr/weapons/m4a1/v_m4a1_main"
$bumpmap "cnr/weapons/m4a1/v_m4a1_main_normal"
$phongexponenttexture "cnr/weapons/m4a1/v_m4a1_main_exponent"
$envmap env_cubemap
$nocull 1
$normalmapalphaenvmapmask 1
$envmaptint "[0.01 0.01 0.01]"
$phong 1
$phongboost 1
$phongtint "[1 1 1]"
$phongfresnelranges "[1 4 7]"
$phongalbedotint 1
$halflambert 1
$color2 "[2 2 2]"
}