Decay/materials/models/weapons/arccw/ud_glock/Magwell.vmt

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2024-02-29 21:18:05 -05:00
//if you don't know what a parameter does, visit:
//https://developer.valvesoftware.com/wiki/$phong
"VertexLitGeneric"
{
"$basetexture" "models\weapons\arccw\ud_glock\Magwell_rgb"
"$bumpmap" "models\weapons\arccw\ud_glock\Magwell_n"
"$phongexponenttexture" "models\weapons\arccw\ud_glock\Magwell_e"
"$color2" "[0.2 0.2 0.2]"
"$blendtintbybasealpha" "1"
"$phong" "1"
"$phongboost" "2"
"$phongfresnelranges" "[1 0.5 0]"
"$phongalbedotint" "0"
//rimlight doesn't properly show in hlmv, make sure you're changing these values in game
"$rimlight" "1"
"$rimlightexponent" "100"
"$rimmask" "1"
"$rimlightboost" "1"
"$normalmapalphaenvmapmask" "1"
"$envmapfresnel" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[0.2 0.2 0.2]"
//remove this if viewing outside of MWB
"Proxies"
{
"MwEnvMapTint"
{
"specularity" "0.5" //0.25, 0.5, 0.75, 1
"min" "0"
"max" "0.1" //change this if too bright in game
}
}
}