38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
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//if you don't know what a parameter does, visit:
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//https://developer.valvesoftware.com/wiki/$phong
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"VertexLitGeneric"
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{
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"$basetexture" "models\weapons\arccw\ud_glock\Magwell_rgb"
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"$bumpmap" "models\weapons\arccw\ud_glock\Magwell_n"
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"$phongexponenttexture" "models\weapons\arccw\ud_glock\Magwell_e"
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"$color2" "[0.2 0.2 0.2]"
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"$blendtintbybasealpha" "1"
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"$phong" "1"
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"$phongboost" "2"
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"$phongfresnelranges" "[1 0.5 0]"
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"$phongalbedotint" "0"
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//rimlight doesn't properly show in hlmv, make sure you're changing these values in game
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"$rimlight" "1"
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"$rimlightexponent" "100"
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"$rimmask" "1"
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"$rimlightboost" "1"
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"$normalmapalphaenvmapmask" "1"
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"$envmapfresnel" "1"
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"$envmap" "env_cubemap"
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"$envmaptint" "[0.2 0.2 0.2]"
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//remove this if viewing outside of MWB
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"Proxies"
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{
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"MwEnvMapTint"
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{
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"specularity" "0.5" //0.25, 0.5, 0.75, 1
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"min" "0"
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"max" "0.1" //change this if too bright in game
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}
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}
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}
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