Decay/materials/models/weapons/arccw/ud_glock/glock.vmt

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VertexLitGeneric
{
$baseTexture "models/weapons/arccw/ud_glock/glock"
$bumpmap "models/weapons/arccw/ud_glock/glock_normals"
"$phong" "1"
"$phongboost" "2.5"
// "$phongalbedoboost" "15"
"$normalmapalphaphongmask" "1"
// $phongexponenttexture "models/weapons/arccw/ud_glock/glock_exp"
"$phongexponent" "15"
"$phongfresnelranges" "[0.5 4.75 5]"
"$phongalbedotint" "1"
"$normalmapalphaenvmapmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[0.05 0.05 0.05]"
"$envmapfresnel" "0.6"
}