Decay/materials/models/weapons/arccw/ud_m16/m16_barrel_ris.vmt

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401 B
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"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ud_m16/m16_barrel_ris"
"$bumpmap" "models\weapons\arccw\ud_m16/m16_barrel_ris_n"
"$phong" "1"
"$phongboost" "1.5"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.6 1 2]"
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
"$envmapFresnelMinMaxExp" "[0 5 .4]"
"$envmaptint" "[.1 .1 .1]"
"$ambientocclusion" "1"
"$nocull" "1"
}