Decay/materials/models/weapons/arccw/ud_m16/m16_buffertube.vmt

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/arccw/ud_m16/m16_buffertube_d"
"$bumpmap" "models/weapons/arccw/ud_m16/m16_buffertube_n"
"$phong" "1"
"$phongalbedotint" "1"
"$phongboost" "2"
"$phongfresnelranges" "[0.5 1.5 3.0]"
"$halflambert" "1"
"$nodecal" "0"
"$ambientocclusion" "1"
$color2 "[0.9 0.9 0.9]"
}