Decay/materials/models/weapons/arccw/ud_m16/m16_handguard_adar.vmt

20 lines
503 B
Plaintext

"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ud_m16/adar/m16_handguard_adar_d"
"$bumpmap" "models\weapons\arccw\ud_m16/adar/m16_handguard_adar_n"
"$phong" "1"
"$phongexponenttexture" "models\weapons\arccw\ud_m16/adar/m16_handguard_adar_exp"
"$phongboost" "0.6"
"$phongalbedotint" "1"
"$phongfresnelranges" "[1 3 5]"
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
"$envmapFresnelMinMaxExp" "[0 5 .4]"
"$envmaptint" "[.1 .1 .1]"
"$ambientocclusion" "1"
"$nocull" "1"
}