Decay/materials/models/weapons/arccw/ud_m16/m16_stock_carbine.vmt

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/arccw/ud_m16/m16_stock_carbine_d"
"$bumpmap" "models/weapons/arccw/ud_m16/m16_stock_carbine_n"
"$phong" "1"
"$phongalbedotint" "1"
"$phongboost" "0.5"
"$phongfresnelranges" "[1 1 1]"
"$halflambert" "1" // so many of these vmts have halflambert disabled. why?
"$nodecal" "0"
"$ambientocclusion" "1"
}