Decay/materials/models/weapons/arccw/ud_m16/m16_stock_wood.vmt

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600 B
Plaintext

VertexlitGeneric
{
"$basetexture" "models\weapons\arccw\ud_m16/wooden/wood_stock"
"$phong" 1
"$phongexponenttexture" "models\weapons\arccw\ud_m16/wooden/wood_stock_r"
"$phongwarptexture" "models/weapons/arccw/ud_stalol\phongwarp_metal"
"$phongboost" "4"
"$phongfresnelranges" "[1 4 8]"
"$phongalbedotint" "1"
"$color2" "[1 1 1]"
"$blendTintByBaseAlpha" "1"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "1"
"$envmaptint" "[0.01 0.01 0.01]"
"$bumpmap" "models\weapons\arccw\ud_m16/wooden/wood_stock_n"
}