Decay/materials/models/weapons/arccw/ud_m16/stanag_pmag.vmt

28 lines
703 B
Plaintext

// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS
// Auto converter by Darsu, material setup and vmt by Mal0
"VertexLitGeneric"
{
"$basetexture" "models/weapons/arccw/ud_m16/stanag_pmag_diff"
"$bumpmap" "models/weapons/arccw/ud_m16/stanag_pmag_nrm"
"$phongexponenttexture" "models/weapons/arccw/ud_m16/stanag_pmag_gloss"
"$blendtintbybasealpha" "1"
"$normalmapalphaenvmapmask" "0"
"$basemapalphaenvmapmask" "1"
"$phong" "1"
"$phongboost" "2"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1 1]"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimmask" "1"
"$envmap" "env_cubemap"
"$envmapfresnel" "0.1"
"$envmaptint" "[0.075 0.075 0.075]"
"$color2" "[0.15 0.15 0.15]"
}