Decay/materials/models/weapons/arccw/ud_glock/glock_custom.vmt

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"VertexlitGeneric"
{
"$basetexture" "models/weapons/arccw/ud_glock/glock_custom"
"$bumpmap" "models/weapons/arccw/ud_glock/glock_normals"
"$normalmapalphaenvmapmask" "1"
"$normalmapalphaphongmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[ 0.14 0.14 0.14 ]"
"$nocull" "1"
"$phong" "1"
"$phongboost" "2"
"$phongfresnelranges" "[1 3 6]"
// "$phongtint" "[0.2 0.2 0.2]"
"$phongexponenttexture" "models/weapons/arccw/ud_glock/glock_exp"
"$phongalbedotint" "1"
"$phongalbedoboost" "14"
"$halflambert" "1"
"$rimlight" "1"
"$rimlightexponent" "66"
"$rimlightboost" "0.6"
"$rimmask" "1"
"$blendTintByBaseAlpha" "1"
$color2 "[2 2 2]"
Proxies {
UC_Weapon_Color2 {
resultVar $color2
myVariable $color
}
}
}