Decay/materials/models/weapons/arccw/ud_m16/m16_lmg_barrel.vmt

21 lines
508 B
Plaintext

"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ud_m16/lmg/barrel_color"
"$bumpmap" "models\weapons\arccw\ud_m16/lmg/barrel_normal"
"$normalmapalphaenvmapmask" 1
"$phong" "1"
"$phongexponenttexture" "models\weapons\arccw\ud_m16/lmg/barrel_rough"
"$phongboost" "1.5"
"$phongalbedotint" "1"
"$phongfresnelranges" "[.6 1 2]"
"$envmap" "env_cubemap"
"$envmapfresnel" "1"
"$envmapFresnelMinMaxExp" "[0 5 .4]"
"$envmaptint" "[.1 .1 .1]"
"$ambientocclusion" "1"
"$nocull" "1"
}