872 lines
23 KiB
Lua
872 lines
23 KiB
Lua
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SWEP.Base = "arccw_base"
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SWEP.Spawnable = true
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SWEP.Category = "ArcCW - Urban Coalition"
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SWEP.UC_CategoryPack = "2Urban Renewal"
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SWEP.AdminOnly = false
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SWEP.UseHands = true
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-- Muzzle and shell effects --
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SWEP.MuzzleEffect = "muzzleflash_pistol"
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SWEP.ShellEffect = "arccw_uc_shelleffect"
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SWEP.ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl"
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SWEP.ShellScale = 1
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--SWEP.ShellMaterial = "models/weapons/arcticcw/shell_9mm"
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SWEP.ShellPitch = 90
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SWEP.MuzzleEffectAttachment = 1
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SWEP.CaseEffectAttachment = 2
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SWEP.CamAttachment = 5
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SWEP.TracerNum = 0 -- subsonic by default
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SWEP.TracerWidth = 1
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SWEP.ShootPitch = 100
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-- Fake name --
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SWEP.PrintName = "AMAS" -- American Automatic Sidearm
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-- True name --
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SWEP.TrueName = "M1911"
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-- Trivia --
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SWEP.Trivia_Class = "Pistol"
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SWEP.Trivia_Desc = [[Venerable semi-automatic pistol issued by the US Army throughout both World Wars and then some. Even after more than a century of service, it is rarely considered an obsolete design, and its short recoil mechanism has been inherited by most modern pistols.
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Easy to handle and packing respectable stopping power, the antiquated single-stack magazine is its only notable downside.]]
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SWEP.Trivia_Manufacturer = "Stoner's Legacy Ltd."
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SWEP.Trivia_Calibre = ".45 ACP"
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SWEP.Trivia_Mechanism = "Short Recoil"
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SWEP.Trivia_Country = "USA"
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SWEP.Trivia_Year = 1911
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-- Weapon slot --
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SWEP.Slot = 1
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-- Weapon's manufacturer real name --
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if GetConVar("arccw_truenames"):GetBool() then
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SWEP.PrintName = SWEP.TrueName
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SWEP.Trivia_Manufacturer = "Colt's Manufacturing Company"
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end
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-- Viewmodel / Worldmodel / FOV --
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SWEP.ViewModel = "models/weapons/arccw/c_ur_m1911.mdl"
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SWEP.WorldModel = "models/weapons/arccw/c_ur_m1911.mdl"
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SWEP.ViewModelFOV = 66
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER
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-- Damage parameters --
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SWEP.Damage = 45 -- 3 shot short range kill (2 shot chest point-blank)
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SWEP.DamageMin = 15 -- 7 shot long range kill
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SWEP.RangeMin = 10
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SWEP.Range = 80 -- 3 shot until ~40m
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SWEP.Penetration = 9
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SWEP.DamageType = DMG_BULLET
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SWEP.ShootEntity = nil
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SWEP.PhysBulletMuzzleVelocity = 253
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SWEP.BodyDamageMults = ArcCW.UC.BodyDamageMults
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-- Jamming --
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--SWEP.Malfunction = true
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SWEP.MalfunctionJam = true
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--SWEP.MalfunctionMean = 21
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SWEP.MalfunctionPostFire = false
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SWEP.MalfunctionTakeRound = true
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-- Mag size --
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SWEP.ChamberSize = 1
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SWEP.Primary.ClipSize = 7
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-- Recoil --
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SWEP.Recoil = 1.25
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SWEP.RecoilSide = 0.75
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SWEP.RecoilRise = 0.25
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SWEP.VisualRecoilMult = 1.0
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SWEP.MaxRecoilBlowback = .5
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SWEP.MaxRecoilPunch = .8
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SWEP.Sway = 1
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-- Firerate / Firemodes --
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SWEP.Delay = 60 / 400
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SWEP.Num = 1
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SWEP.Firemodes = {
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{
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Mode = 1,
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},
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{
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Mode = 0
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}
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}
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SWEP.ShootPitch = 100
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SWEP.ShootVol = 120
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SWEP.ProceduralRegularFire = false
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SWEP.ProceduralIronFire = false
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SWEP.ReloadInSights = true
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-- NPC --
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SWEP.NPCWeaponType = "weapon_pistol"
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SWEP.NPCWeight = 70
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-- Accuracy --
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SWEP.AccuracyMOA = 5
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SWEP.HipDispersion = 400
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SWEP.MoveDispersion = 150
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SWEP.JumpDispersion = 1000
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SWEP.Primary.Ammo = "pistol"
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-- Speed multipliers --
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SWEP.SpeedMult = 0.97
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SWEP.SightedSpeedMult = 0.875
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SWEP.SightTime = 0.25
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SWEP.ShootSpeedMult = 1
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-- Length --
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SWEP.BarrelLength = 8
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SWEP.ExtraSightDist = 10
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-- Ironsights / Customization / Poses --
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SWEP.HolsterPos = Vector(0.3, 3, 1.6)
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SWEP.HolsterAng = Angle(-14, 0, -0.5)
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SWEP.SprintPos = Vector(0.3, 3, 1)
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SWEP.SprintAng = Angle(-5, 15, -20)
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SWEP.HoldtypeHolstered = "normal"
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SWEP.HoldtypeActive = "pistol"
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SWEP.HoldtypeSights = "revolver"
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SWEP.IronSightStruct = {
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Pos = Vector(-2.33, 10, 1.5),
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Ang = Angle(0.2, 0.02, 5.5),
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Magnification = 1,
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SwitchToSound = "",
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}
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SWEP.ActivePos = Vector(0.3, 3, 1.3)
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SWEP.ActiveAng = Angle(0, 0, -0.5)
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SWEP.CustomizePos = Vector(0, 0, 0)
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SWEP.CustomizeAng = Angle(0, 0, 0)
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SWEP.CrouchPos = Vector(-2, 0, 0)
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SWEP.CrouchAng = Angle(0, 0, -8)
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SWEP.MirrorVMWM = true
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SWEP.WorldModelOffset = {
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pos = Vector(-9, 4, -4.25),
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ang = Angle(-6, 0, 180),
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bone = "ValveBiped.Bip01_R_Hand",
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}
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-- Weapon sounds --
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local path = ")weapons/arccw_ur/1911/"
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local common = ")/arccw_uc/common/"
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local rottle = {common .. "cloth_2.ogg", common .. "cloth_3.ogg", common .. "cloth_4.ogg", common .. "cloth_6.ogg", common .. "rattle.ogg"}
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local rutle = {common .. "movement-pistol-01.ogg",common .. "movement-pistol-02.ogg",common .. "movement-pistol-03.ogg",common .. "movement-pistol-04.ogg"}
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SWEP.ShootSound = {
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path .. "fire-01.ogg",
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path .. "fire-02.ogg",
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path .. "fire-03.ogg",
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path .. "fire-04.ogg",
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path .. "fire-05.ogg",
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path .. "fire-06.ogg"
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}
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SWEP.ShootSoundSilenced = {
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path .. "fire-sup-01.ogg",
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path .. "fire-sup-02.ogg",
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path .. "fire-sup-03.ogg",
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path .. "fire-sup-04.ogg",
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path .. "fire-sup-05.ogg",
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path .. "fire-sup-06.ogg"
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}
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SWEP.DistantShootSound = nil
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SWEP.DistantShootSoundSilenced = nil
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SWEP.ShootDrySound = path .. "dryfire.ogg"
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local tail = ")/arccw_uc/common/45acp/"
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SWEP.DistantShootSoundOutdoors = {
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tail .. "fire-dist-45acp-pistol-ext-01.ogg",
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tail .. "fire-dist-45acp-pistol-ext-02.ogg",
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tail .. "fire-dist-45acp-pistol-ext-03.ogg",
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tail .. "fire-dist-45acp-pistol-ext-04.ogg",
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tail .. "fire-dist-45acp-pistol-ext-05.ogg",
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tail .. "fire-dist-45acp-pistol-ext-06.ogg"
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}
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SWEP.DistantShootSoundIndoors = {
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tail .. "fire-dist-45acp-pistol-int-01.ogg",
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tail .. "fire-dist-45acp-pistol-int-02.ogg",
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tail .. "fire-dist-45acp-pistol-int-03.ogg",
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tail .. "fire-dist-45acp-pistol-int-04.ogg",
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tail .. "fire-dist-45acp-pistol-int-05.ogg",
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tail .. "fire-dist-45acp-pistol-int-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsSilenced = {
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common .. "sup-tail-01.ogg",
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common .. "sup-tail-02.ogg",
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common .. "sup-tail-03.ogg",
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common .. "sup-tail-04.ogg",
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common .. "sup-tail-05.ogg",
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common .. "sup-tail-06.ogg",
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common .. "sup-tail-07.ogg",
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common .. "sup-tail-08.ogg",
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common .. "sup-tail-09.ogg",
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common .. "sup-tail-10.ogg"
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}
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SWEP.DistantShootSoundIndoorsSilenced = {
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common .. "fire-dist-int-pistol-light-01.ogg",
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common .. "fire-dist-int-pistol-light-02.ogg",
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common .. "fire-dist-int-pistol-light-03.ogg",
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common .. "fire-dist-int-pistol-light-04.ogg",
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common .. "fire-dist-int-pistol-light-05.ogg",
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common .. "fire-dist-int-pistol-light-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsVolume = 1
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SWEP.DistantShootSoundIndoorsVolume = 1
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SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
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-- Bodygroups --
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SWEP.BulletBones = {
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[1] = "mag_round1",
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[2] = "mag_round2",
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[3] = "mag_round3",
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[4] = "mag_round4",
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[5] = "mag_round5",
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[6] = "mag_round6",
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[7] = "mag_round7"
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}
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SWEP.DefaultBodygroups = "000000000"
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SWEP.AttachmentElements = {
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["ur_1911_slide_compact"] = {
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VMBodygroups = {
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{ind = 0, bg = 1},
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{ind = 1, bg = 1}
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},
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AttPosMods = {
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[4] = {
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vpos = Vector(0, -3.58, .22),
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vang = Angle(0, 90, 0),
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}
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},
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NameChange = "AMAD",
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TrueNameChange = "Colt Officer's ACP",
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},
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["ur_1911_slide_compact_custom"] = {
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VMBodygroups = {
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{ind = 0, bg = 1},
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{ind = 1, bg = 5}
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},
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AttPosMods = {
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[4] = {
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vpos = Vector(0, -3.58, .22),
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vang = Angle(0, 90, 0),
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}
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},
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NameChange = "AMAD",
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TrueNameChange = "Colt Officer's ACP",
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},
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["ur_1911_slide_custom"] = {
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VMBodygroups = {
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{ind = 1, bg = 4}
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},
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},
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["ur_1911_slide_m45"] = {
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VMBodygroups = {
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{ind = 1, bg = 2},
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{ind = 4, bg = 1},
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{ind = 5, bg = 1},
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},
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--VMSkin = 1,
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NameChange = "AMASIN",
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TrueNameChange = "M45",
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Override_IronSightStruct = {
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Pos = Vector(-2.3, 10, 1.4),
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Ang = Angle(0.275, 0.07, 5.5),
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},
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},
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["ur_1911_slide_m45_custom"] = {
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VMBodygroups = {
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{ind = 1, bg = 3},
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{ind = 4, bg = 1},
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{ind = 5, bg = 1},
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},
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--VMSkin = 1,
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NameChange = "AMASIN",
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TrueNameChange = "M45",
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Override_IronSightStruct = {
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Pos = Vector(-2.3, 10, 1.4),
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Ang = Angle(0.275, 0.07, 5.5),
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},
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},
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["ur_1911_mag_ext"] = {
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VMBodygroups = {
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{ind = 3, bg = 1}
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}
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},
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["ur_1911_grip_snake"] = {
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VMBodygroups = {
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{ind = 6, bg = 1}
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}
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},
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["ur_1911_grip_pachmayr"] = {
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VMBodygroups = {
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{ind = 6, bg = 2}
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}
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},
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["ur_1911_skin_silver"] = {
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VMSkin = 1
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},
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["ur_1911_skin_tan"] = {
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VMSkin = 2
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},
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["ur_1911_skin_custom"] = {
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VMSkin = 3
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},
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["ur_1911_cal_9mm"] = {
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NameChange = "AMAS-9",
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TrueNameChange = "SR1911",
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},
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["ur_1911_cal_10auto"] = {
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NameChange = "AMAS Elite",
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TrueNameChange = "Delta Elite",
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},
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["optic_rail"] = {
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VMBodygroups = {
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{ind = 7, bg = 1}
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}
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},
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["tac_rail"] = {
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VMBodygroups = {
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{ind = 8, bg = 1}
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}
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},
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}
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-- Animations --
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local mech = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}
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SWEP.Animations = {
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["idle"] = {
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Source = "idle",
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Time = 10 / 30,
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},
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["idle_empty"] = {
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Source = "idle_empty",
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Time = 10 / 30,
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},
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["ready"] = {
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Source = "fix",
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Time = 1.6,
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MinProgress = 1.2,
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LHIK = true,
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LHIKIn = 0.3,
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LHIKOut = 0,
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ShellEjectAt = false,
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ProcDraw = true,
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SoundTable = {
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{ s = rottle, t = 0 / 60 },
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{s = path .. "draw.ogg", t = 0.05},
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{ s = path .. "mech.ogg",t = 28 / 60}, -- Temporary
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{ s = path .. "slidedrop.ogg",t = 35 / 60},
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},
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},
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["draw"] = {
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Source = "draw",
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Time = .75,
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MinProgress = .4,
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--ProcDraw = true,
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SoundTable = {
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{s = rottle, t = 0},
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{s = path .. "draw.ogg", t = 0.05}, -- Not Temporary
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{s = rutle, t = 0.1},
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--{s = common .. "raise.ogg", t = 0.05},
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},
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},
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["draw_empty"] = {
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Source = "draw_empty",
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Time = .75,
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MinProgress = .4,
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--ProcDraw = true,
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||
|
SoundTable = {
|
||
|
{s = rottle, t = 0},
|
||
|
{s = path .. "draw.ogg", t = 0.05}, -- Not Temporary
|
||
|
{s = rutle, t = 0.1},
|
||
|
--{s = common .. "raise.ogg", t = 0.05},
|
||
|
},
|
||
|
},
|
||
|
["draw_jam"] = {
|
||
|
Source = "draw_jam",
|
||
|
Time = .75,
|
||
|
MinProgress = .4,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0},
|
||
|
{s = path .. "draw.ogg", t = 0.05}, -- Not Temporary
|
||
|
{s = rutle, t = 0.1},
|
||
|
--{s = common .. "raise.ogg", t = 0.05},
|
||
|
},
|
||
|
},
|
||
|
["holster"] = {
|
||
|
Source = "holster",
|
||
|
Time = .75,
|
||
|
SoundTable = {
|
||
|
{s = rutle, t = 0.05},
|
||
|
{s = path .. "holster.ogg", t = 0.2}, -- Not Temporary
|
||
|
},
|
||
|
},
|
||
|
["holster_empty"] = {
|
||
|
Source = "holster_empty",
|
||
|
Time = .75,
|
||
|
SoundTable = {
|
||
|
{s = rutle, t = 0.05},
|
||
|
{s = path .. "holster.ogg", t = 0.2}, -- Not Temporary
|
||
|
},
|
||
|
},
|
||
|
["holster_jam"] = {
|
||
|
Source = "holster_jam",
|
||
|
Time = 18 / 30,
|
||
|
SoundTable = {
|
||
|
{s = rutle, t = 0.05},
|
||
|
{s = path .. "holster.ogg", t = 0.2}, -- Not Temporary
|
||
|
},
|
||
|
},
|
||
|
|
||
|
["fire"] = {
|
||
|
Source = "fire",
|
||
|
Time = 30 / 30,
|
||
|
ShellEjectAt = 0,
|
||
|
SoundTable = {
|
||
|
{ s = mech, t = 0, v = 0.25 }
|
||
|
},
|
||
|
},
|
||
|
["fire_iron"] = {
|
||
|
Source = "fire",
|
||
|
Time = 30 / 30,
|
||
|
ShellEjectAt = 0,
|
||
|
SoundTable = {
|
||
|
{ s = common .. "common_mech_light.ogg", t = 0 },
|
||
|
{ s = mech, t = 0 }
|
||
|
},
|
||
|
},
|
||
|
["fire_empty"] = {
|
||
|
Source = "fire_empty",
|
||
|
Time = 24 / 30,
|
||
|
ShellEjectAt = 0,
|
||
|
SoundTable = {
|
||
|
{ s = path .. "mech_last.ogg", t = 0 },
|
||
|
},
|
||
|
},
|
||
|
["fire_iron_empty"] = {
|
||
|
Source = "fire_empty",
|
||
|
Time = 24 / 30,
|
||
|
ShellEjectAt = 0,
|
||
|
SoundTable = {
|
||
|
{ s = common .. "common_mech_light.ogg", t = 0 },
|
||
|
{ s = path .. "mech_last.ogg", t = 0 }
|
||
|
},
|
||
|
},
|
||
|
["fire_jammed"] = {
|
||
|
Source = "fire_jam",
|
||
|
Time = 30 / 30,
|
||
|
MinProgress = 0.5,
|
||
|
ShellEjectAt = false,
|
||
|
SoundTable = {
|
||
|
--{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }
|
||
|
},
|
||
|
},
|
||
|
|
||
|
-- 7-R Reloads --
|
||
|
|
||
|
["reload_10"] = {
|
||
|
Source = "reload_ext",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
|
||
|
MinProgress = 1.3525,
|
||
|
Time = 65 / 30,
|
||
|
LastClip1OutTime = 0.9,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.2,
|
||
|
LHIKEaseIn = 0.2,
|
||
|
LHIKEaseOut = 0.2,
|
||
|
LHIKOut = 0.62,
|
||
|
SoundTable = {
|
||
|
{ s = rottle, t = 0 / 60 },
|
||
|
{ s = common .. "magpouch_pull_small.ogg", t = 0 / 60 },
|
||
|
{ s = common .. "magrelease.ogg", t = 17 / 60 },
|
||
|
{ s = path .. "magout.ogg", t = 26 / 60 },
|
||
|
{ s = rottle, t = 10 / 60 },
|
||
|
{ s = rottle, t = 55 / 60 },
|
||
|
{ s = common .. "magpouch_replace_small.ogg", t = 80 / 60 },
|
||
|
{ s = path .. "magin.ogg", t = 50 / 60 },
|
||
|
},
|
||
|
},
|
||
|
["reload_empty_10"] = {
|
||
|
Source = "reload_empty_ext",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
|
||
|
MinProgress = 1.75,
|
||
|
Time = 75 / 30,
|
||
|
LastClip1OutTime = 0.76,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.1,
|
||
|
LHIKEaseIn = 0.1,
|
||
|
LHIKEaseOut = 0.55,
|
||
|
LHIKOut = 0.7,
|
||
|
SoundTable = {
|
||
|
{ s = rottle, t = 0 / 60 },
|
||
|
{ s = common .. "magrelease.ogg", t = 7 / 60 },
|
||
|
{ s = path .. "magout.ogg", t = 16 / 60 },
|
||
|
{ s = rottle, t = 10 / 60 },
|
||
|
{ s = common .. "magpouch_pull_small.ogg", t = 29 / 60 },
|
||
|
{ s = common .. "pistol_magdrop.ogg", t = 40 / 60 },
|
||
|
{ s = rottle, t = 55 / 60 },
|
||
|
{ s = path .. "magin.ogg", t = 64 / 60 },
|
||
|
{ s = rottle, t = 90 / 60 },
|
||
|
{ s = path .. "slidedrop.ogg", t = 94 / 60 },
|
||
|
},
|
||
|
},
|
||
|
|
||
|
["reload"] = {
|
||
|
Source = "reload",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
|
||
|
MinProgress = 1.3525,
|
||
|
Time = 65 / 30,
|
||
|
LastClip1OutTime = 0.9,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.2,
|
||
|
LHIKEaseIn = 0.2,
|
||
|
LHIKEaseOut = 0.2,
|
||
|
LHIKOut = 0.62,
|
||
|
SoundTable = {
|
||
|
{ s = rottle, t = 0 / 60 },
|
||
|
{ s = common .. "magpouch_pull_small.ogg", t = 5 / 60 },
|
||
|
{ s = rottle, t = 10 / 60 },
|
||
|
{ s = common .. "magrelease.ogg", t = 17 / 60 },
|
||
|
{ s = path .. "magout.ogg", t = 26 / 60 },
|
||
|
{ s = path .. "magin.ogg", t = 45 / 60 },
|
||
|
{ s = rottle, t = 55 / 60 },
|
||
|
{ s = common .. "magpouch_replace_small.ogg", t = 80 / 60 },
|
||
|
{ s = path .. "grab.ogg", t = 110 / 60 },
|
||
|
},
|
||
|
},
|
||
|
["reload_empty"] = {
|
||
|
Source = "reload_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_PISTOL,
|
||
|
MinProgress = 1.75,
|
||
|
Time = 75 / 30,
|
||
|
LastClip1OutTime = 0.76,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.1,
|
||
|
LHIKEaseIn = 0.1,
|
||
|
LHIKEaseOut = 0.55,
|
||
|
LHIKOut = 0.7,
|
||
|
SoundTable = {
|
||
|
{ s = rottle, t = 0 / 60 },
|
||
|
{ s = common .. "magrelease.ogg", t = 7 / 60 },
|
||
|
{ s = path .. "magout.ogg", t = 16 / 60 },
|
||
|
{ s = rottle, t = 10 / 60 },
|
||
|
{ s = common .. "magpouch_pull_small.ogg", t = 29 / 60 },
|
||
|
{ s = common .. "pistol_magdrop.ogg", t = 40 / 60 },
|
||
|
{ s = rottle, t = 55 / 60 },
|
||
|
{ s = path .. "magin.ogg", t = 64 / 60 },
|
||
|
{ s = rottle, t = 90 / 60 },
|
||
|
{ s = path .. "slidedrop.ogg", t = 94 / 60 },
|
||
|
{ s = path .. "grab.ogg", t = 125 / 60 },
|
||
|
},
|
||
|
},
|
||
|
|
||
|
-- Jam Animations --
|
||
|
|
||
|
["fix"] = {
|
||
|
Source = "fix",
|
||
|
--Time = 40 / 30,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0,
|
||
|
ShellEjectAt = 30 / 60,
|
||
|
SoundTable = {
|
||
|
{ s = rottle, t = 0 / 60 },
|
||
|
{ s = path .. "mech.ogg", t = 28 / 60}, -- Temporary
|
||
|
{ s = path .. "slidedrop.ogg", t = 35 / 60},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
["fix_empty"] = {
|
||
|
Source = "fix_empty",
|
||
|
--Time = 40 / 30,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0,
|
||
|
ShellEjectAt = 30 / 60,
|
||
|
SoundTable = {
|
||
|
{ s = rottle, t = 0 / 60 },
|
||
|
{ s = path .. "mech.ogg",t = 28 / 60},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
["idle_jammed"] = {
|
||
|
Source = "idle_jam",
|
||
|
-- time = 35 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0,
|
||
|
-- SoundTable = {
|
||
|
-- },
|
||
|
},
|
||
|
|
||
|
-- -- Inspecc --
|
||
|
|
||
|
["enter_inspect"] = {
|
||
|
Source = "enter_inspect",
|
||
|
time = 35 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0},
|
||
|
{s = common .. "movement-pistol-04.ogg", t = 0},
|
||
|
},
|
||
|
},
|
||
|
["idle_inspect"] = {
|
||
|
Source = "idle_inspect",
|
||
|
time = 72 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0,
|
||
|
},
|
||
|
["exit_inspect"] = {
|
||
|
Source = "exit_inspect",
|
||
|
time = 66 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKEaseOut = 0.3,
|
||
|
LHIKOut = 0.84,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.05},
|
||
|
{s = common .. "movement-pistol-03.ogg", t = 0.1},
|
||
|
{s = common .. "movement-pistol-01.ogg", t = 1},
|
||
|
{s = rottle, t = 1},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
["enter_inspect_empty"] = {
|
||
|
Source = "enter_inspect_empty",
|
||
|
time = 35 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.1,
|
||
|
LHIKOut = 0,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0},
|
||
|
{s = common .. "movement-pistol-04.ogg", t = 0},
|
||
|
},
|
||
|
},
|
||
|
["idle_inspect_empty"] = {
|
||
|
Source = "idle_inspect_empty",
|
||
|
time = 72 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0,
|
||
|
},
|
||
|
["exit_inspect_empty"] = {
|
||
|
Source = "exit_inspect_empty",
|
||
|
time = 66 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKEaseOut = 0.3,
|
||
|
LHIKOut = 0.84,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.05},
|
||
|
{s = common .. "movement-pistol-03.ogg", t = 0.1},
|
||
|
{s = common .. "movement-pistol-01.ogg", t = 1},
|
||
|
{s = rottle, t = 1},
|
||
|
},
|
||
|
},
|
||
|
["enter_inspect_jammed"] = {
|
||
|
Source = "enter_inspect_jam",
|
||
|
time = 35 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.1,
|
||
|
LHIKOut = 0,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0},
|
||
|
{s = common .. "movement-pistol-04.ogg", t = 0},
|
||
|
},
|
||
|
},
|
||
|
["idle_inspect_jammed"] = {
|
||
|
Source = "idle_inspect_jam",
|
||
|
time = 72 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0,
|
||
|
},
|
||
|
["exit_inspect_jammed"] = {
|
||
|
Source = "exit_inspect_jam",
|
||
|
time = 66 / 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKEaseOut = 0.3,
|
||
|
LHIKOut = 0.84,
|
||
|
SoundTable = {
|
||
|
{s = rottle, t = 0.05},
|
||
|
{s = common .. "movement-pistol-03.ogg", t = 0.1},
|
||
|
{s = common .. "movement-pistol-01.ogg", t = 1},
|
||
|
{s = rottle, t = 1},
|
||
|
},
|
||
|
},
|
||
|
}
|
||
|
|
||
|
-- ADS animation blending, thanks fesiug --
|
||
|
|
||
|
SWEP.Hook_Think = ArcCW.UC.ADSReload
|
||
|
|
||
|
|
||
|
-- Attachments --
|
||
|
|
||
|
SWEP.Attachments = {
|
||
|
{
|
||
|
PrintName = "Optic",
|
||
|
Slot = {"optic_lp"},
|
||
|
DefaultAttName = "Iron Sights",
|
||
|
Bone = "vm_pivot",
|
||
|
Offset = {
|
||
|
vpos = Vector(-0.01, -2.3, 1.6),
|
||
|
vang = Angle(90, 0, -90),
|
||
|
},
|
||
|
InstalledEles = {"optic_rail"},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Slide",
|
||
|
Slot = {"ur_m1911_slide"},
|
||
|
DefaultAttIcon = Material("entities/att/ur_1911/slide_std.png","mips smooth"),
|
||
|
DefaultAttName = "5\" Government Slide",
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Caliber",
|
||
|
Slot = {"ur_m1911_caliber"},
|
||
|
DefaultAttIcon = Material("entities/att/uc_bullets/45acp.png","mips smooth"),
|
||
|
DefaultAttName = ".45 ACP",
|
||
|
Bone = "vm_pivot",
|
||
|
Offset = {
|
||
|
vpos = Vector(3.07, -3.8, -27),
|
||
|
vang = Angle(90, 0, -90),
|
||
|
},
|
||
|
DefaultFlags = {"cal_subsonic"},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Muzzle",
|
||
|
DefaultAttName = "Standard Muzzle",
|
||
|
Slot = {"muzzle"},
|
||
|
Bone = "vm_barrel",
|
||
|
Offset = {
|
||
|
vpos = Vector(0.02, -4.4, 0.12),
|
||
|
vang = Angle(0, 90, 0),
|
||
|
},
|
||
|
InstalledEles = {"nofh"},
|
||
|
ExcludeFlags = {"barrel_annihilator"},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Tactical",
|
||
|
Slot = {"tac_pistol"},
|
||
|
Bone = "vm_pivot",
|
||
|
Offset = {
|
||
|
vpos = Vector(0, 0, 4),
|
||
|
vang = Angle(90, 0, -90),
|
||
|
},
|
||
|
InstalledEles = {"tac_rail"},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Magazine",
|
||
|
Slot = {"ur_m1911_mag"},
|
||
|
DefaultAttIcon = Material("entities/att/ur_1911/mag7.png","mips smooth"),
|
||
|
DefaultAttName = "7-Round Mag",
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Stock",
|
||
|
Slot = {"uc_stock", "go_stock_pistol_bt"},
|
||
|
VMScale = Vector(1, 1, 1),
|
||
|
Bone = "vm_pivot",
|
||
|
Offset = {
|
||
|
vpos = Vector(0, 3, -3),
|
||
|
vang = Angle(90, 0, -90),
|
||
|
},
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Grip",
|
||
|
DefaultAttName = "Factory Grip",
|
||
|
DefaultAttIcon = Material("entities/att/ur_1911/grip.png","mips smooth"),
|
||
|
Slot = "ur_m1911_grip"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Ammo Type",
|
||
|
DefaultAttName = "\"FMJ\" Full Metal Jacket",
|
||
|
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
|
||
|
Slot = "uc_ammo",
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Powder Load",
|
||
|
Slot = "uc_powder",
|
||
|
DefaultAttName = "Standard Load"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Training Package",
|
||
|
Slot = "uc_tp",
|
||
|
DefaultAttName = "Basic Training"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Internals",
|
||
|
Slot = "uc_fg", -- Fire group
|
||
|
DefaultAttName = "Standard Internals"
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Charm",
|
||
|
Slot = {"charm", "fml_charm"},
|
||
|
FreeSlot = true,
|
||
|
Bone = "vm_pivot",
|
||
|
Offset = {
|
||
|
vpos = Vector(0.35, -0.5, 3),
|
||
|
vang = Angle(90, 0, -90),
|
||
|
},
|
||
|
VMScale = Vector(.75,.75,.75),
|
||
|
},
|
||
|
{
|
||
|
PrintName = "Finish",
|
||
|
Slot = {"ur_m1911_skin"},
|
||
|
DefaultAttName = "Grey",
|
||
|
DefaultAttIcon = Material("entities/att/ur_1911/skin.png","mips smooth"),
|
||
|
FreeSlot = true,
|
||
|
},
|
||
|
}
|