Renewal/materials/models/weapons/arccw/ur_deagle/deagle_black.vmt

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"VertexlitGeneric"
{
"$basetexture" "models\weapons\arccw\ur_deagle/deagle_c"
"$bumpmap" "models\weapons\arccw\ur_deagle/deagle_n"
"$color2" "[0.5 0.48 0.45]"
"$normalmapalphaenvmapmask" 1
"$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" // string -- phong gradient texture: 256x16 texture where x:0 = unlit, x:256 = fully lit (default is a perfect 0-256 black to white gradient)
"$phong" "1"
"$phongexponenttexture" "models\weapons\arccw\ur_deagle/deagle_e"
"$phongboost" "0.7"
"$phongalbedotint" "1"
"$phongfresnelranges" "[0 0 0]"
"$halflambert" "1"
//"$envmap" "env_cubemap"
//"$envmapfresnel" "1"
//"$envmapFresnelMinMaxExp" "[0 5 .4]"
//"$envmaptint" "[0.1 0.1 0.1]"
"$nocull" "1"
}