Naming tweaks
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@ -1,18 +1,16 @@
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function SWEP:PrimaryAttack()
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local hand = self:hFlipHand( false )
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self:DevFire( hand )
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self:BFireLogic( self:hFlipHand( false ) )
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return true
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end
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function SWEP:SecondaryAttack()
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local hand = self:hFlipHand( true )
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self:DevFire( hand )
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self:BFireLogic( self:hFlipHand( true ) )
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return true
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end
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function SWEP:DevFire( hand )
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function SWEP:BFireLogic( hand )
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if self:bWepClass( hand ) then
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self:BFire( hand )
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elseif self:bWepClass( !hand ) then
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