2024-03-12 20:42:47 -04:00
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AddCSLuaFile()
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SWEP.Base = "arc9_uplp_base"
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SWEP.Category = "ARC9 - Poly Arms"
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SWEP.Spawnable = true
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---- FUNDAMENTALS
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SWEP.Slot = 1 -- Which slot the weapon is in; starts at 0
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---- Name, Description, Class, Category and Trivia
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2024-03-13 02:19:52 -04:00
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SWEP.PrintName = ARC9:GetPhrase("uplp_weapon_mk23")
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SWEP.Description = ARC9:GetPhrase("uplp_weapon_mk23_desc")
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2024-03-12 20:42:47 -04:00
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SWEP.Class = ARC9:GetPhrase("uplp_class_weapon_pistol") -- In the Customization Menu
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SWEP.SubCategory = ARC9:GetPhrase("uplp_category_weapon_pistol") -- In the Spawnmenu
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SWEP.Trivia = {
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2024-03-13 02:19:52 -04:00
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[ ARC9:GetPhrase( "uplp_manufacturer" ) ] = ARC9:GetPhrase( "uplp_manufacturer_hk" ),
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[ ARC9:GetPhrase( "uplp_caliber" ) ] = ARC9:GetPhrase( "uplp_caliber_45acp"),
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[ ARC9:GetPhrase( "uplp_mechanism" ) ] = string.format( ARC9:GetPhrase("uplp_mechanism_2" ),
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ARC9:GetPhrase( "uplp_mechanism_shortrecoil" ),
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ARC9:GetPhrase( "uplp_mechanism_browning" ) ),
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[ ARC9:GetPhrase( "uplp_country" ) ] = ARC9:GetPhrase( "uplp_country_germany" ),
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[ ARC9:GetPhrase( "uplp_year" ) ] = string.format( ARC9:GetPhrase("uplp_year_present"), "1991" ),
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2024-03-12 20:42:47 -04:00
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}
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SWEP.Credits = {
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2024-03-13 03:05:07 -04:00
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[ ARC9:GetPhrase( "uplp_lua" ) ] = "Fesiug, Moka",
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2024-03-13 02:19:52 -04:00
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[ ARC9:GetPhrase( "uplp_assets" ) ] = "notcplkerry",
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2024-03-12 20:42:47 -04:00
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[ ARC9:GetPhrase( "uplp_animations" ) ] = "Partexedd",
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[ ARC9:GetPhrase( "uplp_sounds" ) ] = "rzen1th",
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2024-03-13 03:05:07 -04:00
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[ ARC9:GetPhrase( "uplp_general" ) ] = "Fesiug, Darsu",
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2024-03-12 20:42:47 -04:00
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}
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SWEP.StandardPresets = {
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-- "[Automatico]XQAAAQCYAAAAAAAAAAA9iIIiM7tuo1AtUBf3wUZrgNb6B3R4bFwQ7nSkIvgviT/8NKnMVxpEEP1d50kmmxsjmIfMQTGuafp5PTFICe4BHRjDVggtnGDC0S0YPEu4S9etBtEnkSk5nFxpbQA="
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}
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---- Muzzle Effects, Shell Effects, Camera
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SWEP.MuzzleParticle = "muzzleflash_1"
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SWEP.MuzzleEffectQCA = 1
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SWEP.TracerNum = 1
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SWEP.TracerSize = 1
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SWEP.ShellModel = "models/weapons/arc9/uplp/shells/shell_919.mdl"
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SWEP.ShellScale = 1.2
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SWEP.ShellPitch = 90
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SWEP.CaseEffectQCA = 2
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SWEP.CamQCA = 3
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SWEP.CamOffsetAng = Angle(0, 0, 90)
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---- View & Worldmodel
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2024-03-16 15:53:34 -04:00
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SWEP.ViewModel = "models/weapons/arc9/c_uplp-f_mk23_14.mdl"
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2024-03-12 20:42:47 -04:00
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SWEP.WorldModel = "models/weapons/arc9/w_uplp_beretta.mdl"
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SWEP.MirrorVMWM = true
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SWEP.NoTPIKVMPos = true
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SWEP.TPIKParentToSpine4 = true
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-- SWEP.WorldModelMirror = "models/weapons/arc9/c_uplp_deagle.mdl"
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SWEP.WorldModelOffset = {
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Pos = Vector(-8, 3, -4.5),
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Ang = Angle(0, 0, 180),
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TPIKPos = Vector(7, -7, -4),
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TPIKAng = Angle(-10, 65, 90),
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Scale = 1
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}
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SWEP.ViewModelFOVBase = 75
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2024-03-13 02:19:52 -04:00
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SWEP.ActivePos = Vector(0.2, 0, -0.1)
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SWEP.ActiveAng = Angle(0, 0, -2)
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2024-03-12 20:42:47 -04:00
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2024-03-13 03:05:07 -04:00
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-- Looks neat.
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-- SWEP.ReloadPos = Vector(-1, 0, 0)
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-- SWEP.ReloadAng = Angle(0, 0, -15)
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2024-03-12 20:42:47 -04:00
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SWEP.BobSettingsMove = {0.85, -0.45, 0.5, 0.9, -1.5, 1.15}
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SWEP.BobSettingsSpeed = {0.9, 1, 0.92, 1, 0.92, 0.8}
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL
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SWEP.AnimReload = ACT_HL2MP_GESTURE_RELOAD_MAGIC
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---- Weapon Stats and Behaviour
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-- Damage
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2024-03-15 22:24:36 -04:00
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SWEP.DamageMax = 34
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2024-03-12 20:42:47 -04:00
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SWEP.DamageMin = 12
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SWEP.DamageType = DMG_BULLET
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SWEP.BodyDamageMults = {
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[HITGROUP_HEAD] = 2,
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[HITGROUP_CHEST] = 1.25,
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[HITGROUP_STOMACH] = 1,
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[HITGROUP_LEFTARM] = 1,
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[HITGROUP_RIGHTARM] = 1,
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[HITGROUP_LEFTLEG] = 0.9,
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[HITGROUP_RIGHTLEG] = 0.9,
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}
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SWEP.Penetration = 12 -- Units of wood that can be penetrated
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2024-03-13 02:19:52 -04:00
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SWEP.ImpactForce = 8 -- How much kick things will have when hit
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2024-03-12 20:42:47 -04:00
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-- Range
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2024-03-13 02:19:52 -04:00
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SWEP.RangeMin = 9 / ARC9.HUToM
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SWEP.RangeMax = 45 / ARC9.HUToM
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2024-03-12 20:42:47 -04:00
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-- Physical Bullets
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SWEP.PhysBulletMuzzleVelocity = 625 * 39.37
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SWEP.PhysBulletGravity = 1.5
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SWEP.PhysBulletDrag = 1.5
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-- Magazine Info
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SWEP.Ammo = "pistol" -- What ammo type this gun uses.
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SWEP.ChamberSize = 1
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2024-03-13 02:19:52 -04:00
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SWEP.ClipSize = 12
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2024-03-12 20:42:47 -04:00
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-- Recoil
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SWEP.Recoil = 1
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2024-03-13 02:44:43 -04:00
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SWEP.RecoilUp = 4.2
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SWEP.RecoilSide = 2.1
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2024-03-12 20:42:47 -04:00
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SWEP.RecoilRandomUp = 0.25
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SWEP.RecoilRandomSide = 0.75
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SWEP.RecoilRise = 10
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SWEP.MaxRecoilBlowback = 0
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SWEP.RecoilPunch = 0
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SWEP.RecoilAutoControl = 1.15
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SWEP.RecoilMultSights = 0.95
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SWEP.RecoilMultCrouch = 0.75
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-- Visual Recoil
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2024-03-13 02:19:52 -04:00
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SWEP.VisualRecoil = 0.75
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2024-03-12 20:42:47 -04:00
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SWEP.VisualRecoilMultSights = 1
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SWEP.VisualRecoilCenter = Vector(2, 11, 2)
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2024-03-15 22:24:36 -04:00
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SWEP.VisualRecoilUp = -5.15 -- Vertical tilt
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2024-03-12 20:42:47 -04:00
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SWEP.VisualRecoilSide = 0 -- Horizontal tilt
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2024-03-15 22:24:36 -04:00
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SWEP.VisualRecoilRoll = 50 -- Roll tilt
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2024-03-13 02:44:43 -04:00
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SWEP.VisualRecoilPunch = 4.0 -- How far back visual recoil moves the gun
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2024-03-13 02:19:52 -04:00
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SWEP.VisualRecoilDampingConst = 200
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SWEP.VisualRecoilSpringMagnitude = 1.44
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SWEP.VisualRecoilPositionBumpUp = 0.25
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2024-03-12 20:42:47 -04:00
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SWEP.VisualRecoilMultHipFire = 1
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-- SWEP.VisualRecoilUpHipFire = 2
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-- SWEP.VisualRecoilSideHipFire = -0.1
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-- SWEP.VisualRecoilRollHipFire = 20
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-- SWEP.VisualRecoilPunchHipFire = 2
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-- SWEP.VisualRecoilDampingConstHipFire = 45
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-- SWEP.VisualRecoilPositionBumpUpHipFire = .5
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-- Accuracy and Spread
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2024-03-13 02:19:52 -04:00
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SWEP.Spread = math.rad(4/60)
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2024-03-13 03:05:07 -04:00
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SWEP.SpreadAddHipFire = 0.018
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2024-03-12 20:42:47 -04:00
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2024-03-13 03:05:07 -04:00
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SWEP.SpreadAddRecoil = 0.02
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SWEP.SpreadAddMove = 0.02
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2024-03-12 20:42:47 -04:00
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SWEP.SpreadAddMidAir = 0.05
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SWEP.SpreadMultSights = 1
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SWEP.SpreadMultMove = 1
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SWEP.RecoilDissipationRate = 4
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SWEP.RecoilResetTime = 0.01
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SWEP.RecoilPerShot = 1 / 4
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SWEP.RecoilModifierCap = 1
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SWEP.RecoilMax = 1
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-- Weapon handling
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SWEP.SpeedMult = 1 -- Walk speed multiplier
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SWEP.SpeedMultSights = 0.85 -- When aiming
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SWEP.AimDownSightsTime = 0.16 -- Time it takes to fully enter ADS
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SWEP.SprintToFireTime = 0.15 -- Time it takes to fully enter sprint
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-- Shooting and Firemodes
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2024-03-13 02:19:52 -04:00
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SWEP.RPM = 280 -- How fast gun shoot
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2024-03-12 20:42:47 -04:00
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SWEP.HeatCapacity = 60 -- For suppresors; how many shots for full heat With big silencer (Small silencers will make this number lower down to 70%)
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2024-03-13 02:19:52 -04:00
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SWEP.Num = 1 -- How many bullets shot at oncew
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2024-03-12 20:42:47 -04:00
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SWEP.Firemodes = {
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{ Mode = 1 }, -- Semi
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}
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SWEP.ShootPitch = 90
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SWEP.ShootVol = 110
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-- HoldType Info
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SWEP.HoldType = "revolver"
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SWEP.HoldTypeSprint = "pistol"
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SWEP.HoldTypeHolstered = nil
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SWEP.HoldTypeSights = "revolver"
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SWEP.HoldTypeCustomize = "slam"
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SWEP.HoldTypeNPC = nil
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-- NPC Info
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SWEP.NPCWeaponType = "weapon_pistol"
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SWEP.NPCWeight = 60
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-- Iron Sight and Sight Info
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SWEP.IronSights = {
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2024-03-13 02:19:52 -04:00
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Pos = Vector(-1.92, -2, 0.49),
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2024-03-12 20:42:47 -04:00
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Ang = Angle(0, 0.25, 0),
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Magnification = 1.1,
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ViewModelFOV = 70,
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}
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2024-03-13 02:44:43 -04:00
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SWEP.PeekPos = Vector(0.1, 1, -2)
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SWEP.PeekAng = Angle(1, 0.5, -20)
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2024-03-12 20:42:47 -04:00
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SWEP.PeekPosReloading = Vector(0.5, 0, -1)
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2024-03-13 02:44:43 -04:00
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SWEP.PeekAngReloading = Angle(1, -5, 10)
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2024-03-12 20:42:47 -04:00
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-- Customization Menu Info
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SWEP.CustomizePos = Vector(14, 30, 2.5)
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SWEP.CustomizeAng = Angle(90, 0, 0)
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SWEP.CustomizeRotateAnchor = Vector(14, -1.93, -3)
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SWEP.CustomizeSnapshotPos = Vector(0, 5, 0)
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SWEP.CustomizeSnapshotFOV = 70
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-- Dropped Magazine
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SWEP.ShouldDropMag = true
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SWEP.ShouldDropMagEmpty = true
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SWEP.DropMagazineModel = "models/weapons/arc9/uplp/beretta_mag_std.mdl"
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SWEP.DropMagazineTime = 0.4
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SWEP.DropMagazineQCA = 4
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SWEP.DropMagazinePos = Vector(0, 0, 0)
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SWEP.DropMagazineAng = Angle(90, 90, 90)
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SWEP.DropMagazineVelocity = Vector(0, -40, 0)
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---- Sounds
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-- local pathRZ = "uplp_rz/57/"
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-- urbna!
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2024-03-13 02:19:52 -04:00
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local pathUT = "uplp_f/mk23/"
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2024-03-12 20:42:47 -04:00
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local pathUTC = "uplp_urban_temp/common/"
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local path1911 = "uplp_urban_temp/1911/"
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2024-03-13 02:19:52 -04:00
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local pathSCAR = "uplp_urban_temp/scar/"
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local pathDE = "uplp_urban_temp/deagle/"
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2024-03-12 20:42:47 -04:00
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SWEP.ShootSound = {
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2024-03-13 02:19:52 -04:00
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pathUT .. "fire-762-01.ogg",
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pathUT .. "fire-762-02.ogg",
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pathUT .. "fire-762-03.ogg",
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pathUT .. "fire-762-04.ogg",
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pathUT .. "fire-762-05.ogg",
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pathUT .. "fire-762-06.ogg",
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2024-03-12 20:42:47 -04:00
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}
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SWEP.ShootSoundSilenced = {
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2024-03-13 02:19:52 -04:00
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pathUT .. "fire-762-sup-02.ogg",
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pathUT .. "fire-762-sup-01.ogg",
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pathUT .. "fire-762-sup-03.ogg",
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pathUT .. "fire-762-sup-04.ogg",
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pathUT .. "fire-762-sup-05.ogg",
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pathUT .. "fire-762-sup-06.ogg",
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2024-03-12 20:42:47 -04:00
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}
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SWEP.ShootSoundSilencedIndoor = SWEP.ShootSoundSilenced
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SWEP.DistantShootSound = {
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2024-03-13 02:19:52 -04:00
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pathUTC .. "308tails/fire-dist-308-rif-ext-01.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-ext-02.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-ext-03.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-ext-04.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-ext-05.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-ext-06.ogg"
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2024-03-12 20:42:47 -04:00
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}
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SWEP.DistantShootSoundIndoor = {
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2024-03-13 02:19:52 -04:00
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pathUTC .. "308tails/fire-dist-308-rif-int-01.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-int-02.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-int-03.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-int-04.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-int-05.ogg",
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pathUTC .. "308tails/fire-dist-308-rif-int-06.ogg"
|
2024-03-12 20:42:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
SWEP.DistantShootSoundSilenced = {
|
|
|
|
pathUTC .. "generictails/sup-tail-01.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-02.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-03.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-04.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-05.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-06.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-07.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-08.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-09.ogg",
|
|
|
|
pathUTC .. "generictails/sup-tail-10.ogg"
|
|
|
|
}
|
|
|
|
|
|
|
|
SWEP.DistantShootSoundSilencedIndoor = {
|
|
|
|
pathUTC .. "generictails/fire-dist-int-pistol-light-01.ogg",
|
|
|
|
pathUTC .. "generictails/fire-dist-int-pistol-light-02.ogg",
|
|
|
|
pathUTC .. "generictails/fire-dist-int-pistol-light-03.ogg",
|
|
|
|
pathUTC .. "generictails/fire-dist-int-pistol-light-04.ogg",
|
|
|
|
pathUTC .. "generictails/fire-dist-int-pistol-light-05.ogg",
|
|
|
|
pathUTC .. "generictails/fire-dist-int-pistol-light-06.ogg",
|
|
|
|
}
|
|
|
|
|
|
|
|
SWEP.DropMagazineSounds = {
|
|
|
|
pathUTC .. "smg_pistol_magdrop_1.ogg",
|
|
|
|
pathUTC .. "smg_pistol_magdrop_2.ogg",
|
|
|
|
pathUTC .. "smg_pistol_magdrop_3.ogg",
|
|
|
|
pathUTC .. "smg_pistol_magdrop_4.ogg",
|
|
|
|
}
|
|
|
|
|
|
|
|
---- Animations
|
|
|
|
-- HideBones, BulletBones, etc.
|
|
|
|
SWEP.BulletBones = {
|
|
|
|
[1] = "bullet1",
|
|
|
|
[2] = "bullet2",
|
|
|
|
[3] = "bullet3",
|
|
|
|
}
|
|
|
|
|
|
|
|
-- SWEP.HideBones = {
|
|
|
|
-- "magb",
|
|
|
|
-- }
|
|
|
|
|
|
|
|
SWEP.ReloadHideBoneTables = {
|
|
|
|
[1] = {
|
|
|
|
"mag",
|
|
|
|
"bullet1",
|
|
|
|
"bullet2",
|
|
|
|
"bullet3",
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local mechh = {
|
2024-03-13 02:19:52 -04:00
|
|
|
pathDE .. "mech-01.ogg",
|
|
|
|
pathDE .. "mech-02.ogg",
|
|
|
|
pathDE .. "mech-03.ogg",
|
|
|
|
pathDE .. "mech-04.ogg",
|
|
|
|
pathDE .. "mech-05.ogg",
|
|
|
|
pathDE .. "mech-06.ogg",
|
2024-03-12 20:42:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
local UTCrattle = {
|
|
|
|
pathUTC .. "pistol_rattle_1.ogg",
|
|
|
|
pathUTC .. "pistol_rattle_2.ogg",
|
|
|
|
pathUTC .. "pistol_rattle_3.ogg",
|
|
|
|
pathUTC .. "pistol_rattle_4.ogg",
|
|
|
|
}
|
|
|
|
|
|
|
|
local thetoggle = {{
|
|
|
|
s = {
|
|
|
|
"arc9/toggles/flashlight_laser_toggle_off_01.ogg",
|
|
|
|
"arc9/toggles/flashlight_laser_toggle_off_02.ogg",
|
|
|
|
"arc9/toggles/flashlight_laser_toggle_off_03.ogg",
|
|
|
|
"arc9/toggles/flashlight_laser_toggle_on_01.ogg",
|
|
|
|
"arc9/toggles/flashlight_laser_toggle_on_02.ogg",
|
|
|
|
"arc9/toggles/flashlight_laser_toggle_on_03.ogg",
|
|
|
|
}, t = 0
|
|
|
|
}}
|
|
|
|
|
|
|
|
-- Animations
|
|
|
|
SWEP.Animations = {
|
|
|
|
["idle"] = {
|
|
|
|
Source = "idle",
|
|
|
|
EventTable = {
|
|
|
|
{hide = 1, t = 0},
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
["idle_empty"] = {
|
|
|
|
Source = "idle_empty",
|
|
|
|
EventTable = {
|
|
|
|
{hide = 1, t = 0},
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
["ready"] = {
|
|
|
|
Source = "ready",
|
|
|
|
EventTable = {
|
|
|
|
{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
|
2024-03-15 22:24:36 -04:00
|
|
|
{ s = pathDE .. "rack1.ogg", t = 10 / 60, c = ca, v = 0.8 },
|
|
|
|
{ s = pathDE .. "rack2.ogg", t = 37 / 60, c = ca, v = 0.8 },
|
2024-03-12 20:42:47 -04:00
|
|
|
{s = pathUTC .. "cloth_4.ogg", t = 22 / 60},
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.9, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
["draw"] = {
|
|
|
|
Source = "draw",
|
|
|
|
MinProgress = 0.75,
|
|
|
|
FireASAP = true,
|
|
|
|
EventTable = {
|
|
|
|
{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 0 },
|
|
|
|
{ t = 0.15, lhik = 0, rhik = 1 },
|
|
|
|
{ t = 0.65, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.92, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
["draw_empty"] = {
|
|
|
|
Source = "draw_empty",
|
|
|
|
MinProgress = 0.75,
|
|
|
|
FireASAP = true,
|
|
|
|
EventTable = {
|
|
|
|
{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 0 },
|
|
|
|
{ t = 0.15, lhik = 0, rhik = 1 },
|
|
|
|
{ t = 0.65, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.92, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
["holster"] = {
|
|
|
|
Source = "holster",
|
|
|
|
MinProgress = 0.5,
|
|
|
|
EventTable = {
|
|
|
|
{s = pathUTC .. "cloth_2.ogg", t = 0},
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.05, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.25, lhik = 0, rhik = 0 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
["holster_empty"] = {
|
|
|
|
Source = "holster_empty",
|
|
|
|
MinProgress = 0.5,
|
|
|
|
EventTable = {
|
|
|
|
{s = pathUTC .. "cloth_2.ogg", t = 0},
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.05, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.25, lhik = 0, rhik = 0 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
["fire"] = {
|
|
|
|
Source = {"fire"},
|
|
|
|
-- Time = 1,
|
|
|
|
ShellEjectAt = 0.01,
|
|
|
|
EventTable = { { s = mechh, t = 0, v = 0.3 } },
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.5, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
["fire_empty"] = {
|
|
|
|
Source = "fire_empty",
|
|
|
|
-- Time = 1,
|
|
|
|
ShellEjectAt = 0.01,
|
|
|
|
EventTable = { { s = mechh, t = 0, v = 0.3 } },
|
|
|
|
},
|
|
|
|
|
|
|
|
-- Reloads --
|
|
|
|
["reload"] = {
|
|
|
|
Source = "reload",
|
|
|
|
MinProgress = 0.95,
|
|
|
|
PeekProgress = 0.825,
|
|
|
|
RefillProgress = 0.675,
|
|
|
|
FireASAP = true,
|
2024-03-15 22:24:36 -04:00
|
|
|
Mult = 1.1,
|
2024-03-12 20:42:47 -04:00
|
|
|
EventTable = {
|
|
|
|
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
2024-03-17 06:23:18 -04:00
|
|
|
{ s = pathDE .. "magout.ogg", t = 9 / 60, c = ca },
|
2024-03-12 20:42:47 -04:00
|
|
|
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
2024-03-17 06:23:18 -04:00
|
|
|
{ s = pathDE .. "magin.ogg", t = 37 / 60, c = ca },
|
2024-03-12 20:42:47 -04:00
|
|
|
{ s = UTCrattle, t = 55 / 60, c = ca },
|
|
|
|
{hide = 0, t = 0},
|
|
|
|
{hide = 1, t = 0.4},
|
|
|
|
{hide = 0, t = 0.6},
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.15, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.7, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.975, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
["reload_empty"] = {
|
|
|
|
Source = "reload_empty",
|
|
|
|
MinProgress = 0.95,
|
|
|
|
PeekProgress = 0.85,
|
|
|
|
RefillProgress = 0.725,
|
|
|
|
FireASAP = true,
|
2024-03-15 22:24:36 -04:00
|
|
|
Mult = 1.1,
|
2024-03-12 20:42:47 -04:00
|
|
|
EventTable = {
|
|
|
|
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
2024-03-17 06:23:18 -04:00
|
|
|
{ s = pathDE .. "magout.ogg", t = 9 / 60, c = ca },
|
2024-03-12 20:42:47 -04:00
|
|
|
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
2024-03-17 06:23:18 -04:00
|
|
|
{ s = pathDE .. "magin.ogg", t = 37 / 60, c = ca },
|
2024-03-15 22:24:36 -04:00
|
|
|
{ s = pathDE .. "chamber.ogg", t = 56 / 60, c = ca },
|
2024-03-12 20:42:47 -04:00
|
|
|
{ s = UTCrattle, t = 67.5 / 60, c = ca },
|
|
|
|
{hide = 0, t = 0},
|
|
|
|
{hide = 1, t = 0.4},
|
|
|
|
{hide = 0, t = 0.6},
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.15, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.7, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.925, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
-- Inspecc --
|
|
|
|
|
|
|
|
["inspect"] = {
|
|
|
|
Source = "inspect",
|
|
|
|
EventTable = {
|
|
|
|
{ s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca },
|
|
|
|
{ s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca },
|
|
|
|
{ s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 },
|
|
|
|
{ s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca },
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.2, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.98, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
["inspect_empty"] = {
|
|
|
|
Source = "inspect_empty",
|
|
|
|
EventTable = {
|
|
|
|
{ s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca },
|
|
|
|
{ s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca },
|
|
|
|
{ s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 },
|
|
|
|
{ s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca },
|
|
|
|
},
|
|
|
|
IKTimeLine = {
|
|
|
|
{ t = 0, lhik = 1, rhik = 1 },
|
|
|
|
{ t = 0.2, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 0.95, lhik = 0, rhik = 0 },
|
|
|
|
{ t = 1, lhik = 1, rhik = 1 },
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
["toggle"] = {
|
|
|
|
Source = "modeswitch",
|
|
|
|
EventTable = thetoggle
|
|
|
|
},
|
|
|
|
["toggle_empty"] = {
|
|
|
|
Source = "modeswitch_empty",
|
|
|
|
EventTable = thetoggle
|
|
|
|
},
|
|
|
|
|
|
|
|
["switchsights"] = {
|
|
|
|
Source = "modeswitch",
|
|
|
|
EventTable = thetoggle
|
|
|
|
},
|
|
|
|
["switchsights_empty"] = {
|
|
|
|
Source = "modeswitch_empty",
|
|
|
|
EventTable = thetoggle
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
SWEP.AttachmentElements = {
|
2024-03-13 02:19:52 -04:00
|
|
|
["muzzle"] = {
|
|
|
|
Bodygroups = { {1, 1} }
|
|
|
|
}
|
2024-03-12 20:42:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
local defatt = "arc9/def_att_icons/"
|
|
|
|
local defatt2 = "entities/uplp_attachements/def/"
|
|
|
|
|
|
|
|
SWEP.Attachments = {
|
|
|
|
{
|
|
|
|
PrintName = ARC9:GetPhrase("uplp_category_optic"),
|
|
|
|
Category = {"uplp_optic_small"},
|
|
|
|
DefaultIcon = Material(defatt .. "optic.png", "mips smooth"),
|
|
|
|
ExcludeElements = {"nooptic"},
|
|
|
|
Bone = "slide",
|
|
|
|
Pos = Vector(0, -0.8, -1.8),
|
|
|
|
ExtraSightDistance = 3,
|
|
|
|
Ang = Angle(90, 90, 180),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
PrintName = ARC9:GetPhrase("uplp_category_muzzle"),
|
|
|
|
Category = {"uplp_muzzle_pistol"},
|
|
|
|
ExcludeElements = {"nomuz"},
|
2024-03-13 02:19:52 -04:00
|
|
|
InstalledElements = {"muzzle"},
|
2024-03-12 20:42:47 -04:00
|
|
|
Bone = "body",
|
2024-03-13 02:19:52 -04:00
|
|
|
Pos = Vector(0, -2.465, 8.53),
|
2024-03-12 20:42:47 -04:00
|
|
|
Ang = Angle(90, 90, 180),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
PrintName = ARC9:GetPhrase("uplp_category_tactical"),
|
|
|
|
Category = {"uplp_tac_pistol"},
|
|
|
|
Bone = "body",
|
2024-03-15 22:24:36 -04:00
|
|
|
Pos = Vector(0, -1.25, 7.01),
|
2024-03-12 20:42:47 -04:00
|
|
|
Ang = Angle(90, 90, 0),
|
2024-03-15 22:24:36 -04:00
|
|
|
Scale = (4/3),
|
2024-03-12 20:42:47 -04:00
|
|
|
},
|
|
|
|
|
|
|
|
-- Cosmetic shit
|
|
|
|
{
|
|
|
|
PrintName = ARC9:GetPhrase("uplp_category_sticker") .. " A",
|
|
|
|
StickerModel = "models/weapons/arc9/uplp/stickers/beretta_1.mdl",
|
|
|
|
Category = "stickers",
|
|
|
|
Bone = "body",
|
|
|
|
Pos = Vector(0.5, -0.5, 0.5),
|
|
|
|
Ang = Angle(90, 0, -90),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
PrintName = ARC9:GetPhrase("uplp_category_sticker") .. " B",
|
|
|
|
StickerModel = "models/weapons/arc9/uplp/stickers/beretta_2.mdl",
|
|
|
|
Category = "stickers",
|
|
|
|
Bone = "body",
|
|
|
|
Pos = Vector(0.5, 1, 0.25),
|
|
|
|
Ang = Angle(90, 0, -90),
|
|
|
|
},
|
|
|
|
{
|
|
|
|
PrintName = ARC9:GetPhrase("uplp_category_charm"),
|
|
|
|
Category = "charm",
|
|
|
|
Bone = "slide",
|
|
|
|
Pos = Vector(0.625, 0.1, 3.7),
|
|
|
|
Ang = Angle(90, 0, -90),
|
|
|
|
},
|
2024-03-13 02:19:52 -04:00
|
|
|
}
|